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1:1¹®ÀÇ   > Ä«Åå¹®ÀÇ   > ¢Ï 02-3445-1703

Mortality Doctrine Series #01 : The Eye of Minds (Paperback)

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  • »óÇ°¹øÈ£
    8407
  • ISBN / ÄÚµå
    9780385741408
  • ÀÛ°¡
    James Dashner (Á¦ÀÓ½º ´ë½Ã³Ê)
  • ÃâÆÇ»ç
    Random House Children\'s Books
  • Ãâ°£ÀÏ
    2014-07-22
  • ±¸¼º/ÆÇÇü
    Paperback, 320pp
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    142 x 208 x 28mm
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    12 - 17
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    790L
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      We've always been told that games are games, but in total immersion online world of the VirNet, anything is possible and everything is at stake. As an ardent and skillful gamer, Michael has spent more time on VirNet than he had first planned, all the while developing advanced skills as the government has been watching. Eventually, they draft him for a most dangerous mission: A malicious hacker has tapped into VirNet and is holding players hostage. Worse yet, he has been leaving his victims brain dead. The Powers-That-Be are asking young Michael to place himself in extreme danger as he attempts to outhack the hacker. (P.S. This Barnes & Noble Exclusive Edition contains the author's annotations.)

       

       

      From the Publisher

      ¡°More realistic and addictive than any video game?The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can¡¯t wait to read the next book in the series!¡±?Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
       
      ¡°A gripping page-turner, Dashner¡¯s latest is sure to please.¡±?BookPage
       
      ¡°Full of action [and] a rather surprising twist that will leave you flipping pages.¡±?fanboynation.com
       
       ¡°An adrenaline rush.¡± ?School Library Journal

      ¡°In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.¡± ?Booklist

      ¡°High on concept, this is an intriguing read for the digital generation.¡± ?Kirkus Reviews

      "Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

      A Junior Library Guild Selection

       

      From the Publisher

      ¡°More realistic and addictive than any video game?The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can¡¯t wait to read the next book in the series!¡±?Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
       
      ¡°A gripping page-turner, Dashner¡¯s latest is sure to please.¡±?BookPage
       
      ¡°Full of action [and] a rather surprising twist that will leave you flipping pages.¡±?fanboynation.com
       
       ¡°An adrenaline rush.¡± ?School Library Journal

      ¡°In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.¡± ?Booklist

      ¡°High on concept, this is an intriguing read for the digital generation.¡± ?Kirkus Reviews

      "Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

      A Junior Library Guild Selection

      A YALSA Teens Top Ten Pick

      From the Hardcover edition.

       

      School Library Journal

      09/01/2013
      Gr 8 Up?Michael doesn't mind spending time in his NerveBox, aka "Coffin,"-it protects his physical body while he's in the VirtNet, a virtual world where he can meet friends, rack up Experience Points in games, and occasionally is killed. When that happens, he is Lifted to the Wake, where he emerges sore but otherwise physically unharmed. When Michael witnesses a true suicide on VirtNet, he is troubled by the fellow gamer's last words and her warnings about a man named Kaine. Days later, Michael is kidnapped by VirtNet Security agents, who make him an offer he can't refuse: track down the cyber-terrorist Kaine so the virtual world will again be safe. Michael enlists gamer/hacker friends Bryson and Sarah, and they set off through the dark underbelly of virtual spaces. The center portion of the book focuses largely on imaginative adventures in VirtNet. Readers familiar with online gaming will identify with the heroes as they query characters for information, look for Portals, and rewrite code to bring weapons over from other games. The final chapters find Michael alone in the level "the Deep," with the safety measures disabled. Like Dashner's action-packed "Maze Runner" series (Delacorte), this title is fast paced. Cory Doctorow's For the Win (Tor, 2010) is more realistic, and Ernest Cline's Ready Player One (Crown, 2011) is slightly more sophisticated, but this book delivers an adrenaline rush.?Maggie Knapp, Trinity Valley School, Fort Worth, TX

       

       

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